AI Insights · Timothy · October 2021
Top 5 Slime Games on iOS in Mexico: Q3 2021 Performance
Discover the performance trends of the top 5 slime games on iOS in Mexico during Q3 2021, based on weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 slime games on the iOS platform in Mexico showed varied performance trends in terms of weekly downloads, revenue, and active user metrics. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.
Super Slime Simulator from Dramaton LTD experienced a fluctuating trend in weekly downloads, starting with 2.9K in late June and dipping to around 723 in late August. However, it showed a slight recovery towards the end of September, reaching over 1K downloads. The app's revenue peaked at $76 in the last week of June but saw a general decline, with occasional small spikes, ending at $20 in the final week of September. Active user numbers also saw a downward trend, starting at 4.7K in late June and dipping to about 2.4K by the end of September.
Goo: Slime simulator, ASMR by Exomind LTD had a significant increase in weekly downloads in mid-August, peaking at 4.7K, before stabilizing around 559 by the end of September. The app's revenue remained relatively stable, with minor fluctuations around $150 to $200, peaking at $208 in early August. Active user numbers saw an initial drop from 2.2K in late June to 795 in early August, followed by a peak of 3.4K in mid-August before stabilizing around 1.4K by the end of September.
Makeup Slime Game! Relaxation from Shanze Shafique saw a steady increase in weekly downloads early in the quarter, peaking at 1.1K in early August, before stabilizing around 664 by the end of September. Active user numbers followed a similar trend, starting at 2K in late June, peaking at 2.6K in mid-August, and maintaining around 2.4K towards the end of September. Notably, this app did not generate any revenue during this period.
Jelly: Slime simulator, ASMR by Index Zero showed a dramatic increase in weekly downloads in mid-July, reaching 3.4K, before dropping to zero by early August. Revenue peaked at $216 in late July but dropped to zero in early August. Active user numbers similarly spiked in mid-July at 3.9K and gradually declined to 1.1K by the end of September.
Virtual Slime by Cider Software LLC maintained a relatively stable performance in weekly downloads, hovering around 300 in July and gradually declining to about 214 by the end of September. Revenue remained minimal, with a few peaks at $16 in late July and early August, before dropping to zero by mid-September. Active user numbers showed a slight decline from 1.1K in late June to about 914 by the end of September.
For more detailed insights and data on these apps, visit Sensor Tower.